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Settings

To open Settings, click the cog icon in the top navigation bar.

  • App Theme — switch between visual colour profiles:
    • UAC PHOBOS — Default dark/red theme.
    • MAYKR — Bright argent energy (light).
    • UAC TERMINAL — Green phosphor display (keeps UAC red for warnings).
    • CUSTOM — User-defined palette via the Advanced tab.
  • Database Link — changes the navigation shortcut in the top bar to your preferred mod source (ModDB, ZDoom Forum, DoomWorld, Itch.io).
  • Launch Preview — toggles the preview of the generated launch command in the Install page and per-game settings modal.
  • Auto-update — automatically check for application updates on startup (default: on).
  • Registry Lookup — enable mod file lookups in the online UAC Registry when adding files to your catalog (available from vE1M0.3.0+).
  • Manual update check — check for updates on demand.
  • Config Path — read-only display of where settings.json is stored on disk.

Available when App Theme is set to CUSTOM. Paste HSL variable overrides in CSS format to define your own colour palette. See the Theming guide for the full variable reference.

  • Wrap in .custom { } — surrounds your CSS block with the required .custom {} wrapper.
  • Reset to defaults — populates the editor with the default dark theme values as a starting point.

Configure directories for Source Ports, Wads, Mods, Saves and Screenshots.

As of vE1M0.3.1, the Source Ports section (under CORE INFRASTRUCTURE) lets you manage multiple source port executables.

  • Click + Add Port to open a file picker and select an executable.
  • Use the inline form to set name, version, executable path, and family.
  • Click the radio dot on the left to set a port as the default.
  • Use the eye icon to hide a port from game instance selectors without deleting it.
  • Use the pencil (edit) and trash (delete) icons to manage ports.

See the Manage source ports page for full details.

Upgrading from an earlier version? Your old single source port path is automatically migrated on first launch.


Default values:

UseDefaultNotes
Wads~/.config/uac/wadsDirectory for base game WAD files.
Mods~/.config/uac/modsEach game instance gets a .json file here. Mod files are copied to a files subdirectory.
Saves~/.config/uac/savesSave data, subdirectories created per game instance (e.g. dragon-sector-remake).
Screenshots~/Pictures/UAC Launch Control/screenshotsScreenshot output, uses your source port’s default naming.

All paths can be typed manually or set via the folder icon (📂) file picker.

The tilde (~) expands to your home directory:

  • Windows: C:\Users\YOUR-NAME
  • macOS: /Users/YOUR-NAME
  • Linux: /home/YOUR-USER

Configure settings for each detected base game WAD — shown name, icon, launch arguments, and additional parameters.

The application auto-detects these WADs: doom.wad, doomu.wad, doom2.wad, doomii.wad, tnt.wad, plutonia.wad, freedoom1.wad, freedoom2.wad, heretic.wad, hexen.wad, hexdd.wad, strife.wad — each gets a default name and icon.

  • Icon — click the icon preview to set a custom image.
  • Launch Arguments — e.g. -iwad or other flags passed to the source port.
  • Additional Parameters — e.g. -nomonsters -warp 01.
  • Hide from Interface — excludes the WAD from the sidebar and base game selectors (useful for auxiliary files like voices.wad).
  • File Source — the actual file path on disk (read-only).

Note: The per-WAD engine/executable setting was removed in vE1M0.3.1. Source ports are now managed globally via the Paths tab — you assign a source port per game instance, not per WAD. See Manage source ports.